- rotationZ<T>(angleInRadians, dst?): T
#### Type Parameters

- T extends BaseArgType = Float32Array

#### Parameters

- angleInRadians: number
The angle by which to rotate (in radians).

`Optional`

dst: Tmatrix to hold result. If not passed a new one is created.

#### Returns T

The rotation matrix.

Creates a 4-by-4 matrix which rotates around the z-axis by the given angle.