- camera
Aim <T>(eye, target, up, dst?): T #### Type Parameters

- T extends BaseArgType = Float32Array

#### Parameters

- eye: BaseArgType
The position of the object.

- target: BaseArgType
The position meant to be aimed at.

- up: BaseArgType
A vector pointing up.

`Optional`

dst: Tmatrix to hold result. If not passed a new one is created.

#### Returns T

The aim matrix.

Computes a 4-by-4 camera aim transformation.

This is a matrix which positions an object aiming down negative Z. toward the target.

Note: this is the inverse of

`lookAt`