- aim<T>(position, target, up, dst?): T
#### Type Parameters

- T extends BaseArgType = Float32Array

#### Parameters

- position: BaseArgType
The position of the object.

- target: BaseArgType
The position meant to be aimed at.

- up: BaseArgType
A vector pointing up.

`Optional`

dst: Tmatrix to hold result. If not passed a new one is created.

#### Returns T

The aim matrix.

Computes a 4-by-4 aim transformation.

This is a matrix which positions an object aiming down positive Z. toward the target.

Note: this is

NOTthe inverse of lookAt as lookAt looks at negative Z.