The x coordinate of the left plane of the box.
The x coordinate of the right plane of the box.
The y coordinate of the bottom plane of the box.
The y coordinate of the right plane of the box.
The negative z coordinate of the near plane of the box.
The negative z coordinate of the far plane of the box.
Optional
dst: TOutput matrix. If not passed a new one is created.
The perspective projection matrix.
Computes a 4-by-4 reverse-z perspective transformation matrix given the left, right, top, bottom, near and far clipping planes. The arguments define a frustum extending in the negative z direction. The arguments near and far are the distances to the near and far clipping planes. Note that near and far are not z coordinates, but rather they are distances along the negative z-axis. The matrix generated sends the viewing frustum to the unit box. We assume a unit box extending from -1 to 1 in the x and y dimensions and from 1 (-near) to 0 (-far) in the z dimension.