const axis = [1, 0, 0]; //vec3.normalize([1, 2, 3]); const angle = 0; //45 * Math.PI / 180; const expected = [0, 0, 0, 1]; testQuatWithAndWithoutDest((axis, angle, dst) => { return quat.fromAxisAngle(axis, angle, dst); }, expected, axis, angle);