should compute correct ortho0ms ‣
const left = -2;
const right = 4;
const top = 10;
const bottom = 30;
const near = 15;
const far = 25;
const m = mat4.ortho(left, right, bottom, top, near, far);
shouldBeCloseArray(vec3.transformMat4([left, bottom, -near], m), [-1, -1, 0], 0.000001);
shouldBeCloseArray(vec3.transformMat4([right, top, -far], m), [1, 1, 1], 0.000001);