wgpu-matrix
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    Variable transformMat4

    transformMat4: <T extends BaseArgType = Float32Array<ArrayBufferLike>>(
        v: BaseArgType,
        m: BaseArgType,
        dst?: T,
    ) => T

    Type declaration

      • <T extends BaseArgType = Float32Array<ArrayBufferLike>>(
            v: BaseArgType,
            m: BaseArgType,
            dst?: T,
        ): T
      • transform vec4 by 4x4 matrix

        Type Parameters

        Parameters

        • v: BaseArgType

          the vector

        • m: BaseArgType

          The matrix.

        • Optionaldst: T

          optional vec4 to store result. If not passed a new one is created.

        Returns T

        the transformed vector