wgpu-matrix
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    Variable clamp

    clamp: <T extends BaseArgType = Float32Array<ArrayBufferLike>>(
        v: BaseArgType,
        min?: number,
        max?: number,
        dst?: T,
    ) => T

    Type declaration

      • <T extends BaseArgType = Float32Array<ArrayBufferLike>>(
            v: BaseArgType,
            min?: number,
            max?: number,
            dst?: T,
        ): T
      • Clamp each element of vector between min and max

        Type Parameters

        Parameters

        • v: BaseArgType

          Operand vector.

        • min: number = 0

          Max value, default 1

        • max: number = 1

          Min value, default 0

        • Optionaldst: T

          vector to hold result. If not passed in a new one is created.

        Returns T

        A vector that the clamped value of each element of v.