wgpu-matrix
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    Variable transformQuat

    transformQuat: <T extends BaseArgType = Float32Array<ArrayBufferLike>>(
        v: BaseArgType,
        q: BaseArgType,
        dst?: T,
    ) => T

    Type declaration

      • <T extends BaseArgType = Float32Array<ArrayBufferLike>>(
            v: BaseArgType,
            q: BaseArgType,
            dst?: T,
        ): T
      • Transforms vec3 by Quaternion

        Type Parameters

        Parameters

        • v: BaseArgType

          the vector to transform

        • q: BaseArgType

          the quaternion to transform by

        • Optionaldst: T

          optional vec3 to store result. If not passed a new one is created.

        Returns T

        the transformed