wgpu-matrix
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    Variable random

    random: <T extends BaseArgType = Float32Array<ArrayBufferLike>>(
        scale?: number,
        dst?: T,
    ) => T

    Type declaration

      • <T extends BaseArgType = Float32Array<ArrayBufferLike>>(
            scale?: number,
            dst?: T,
        ): T
      • Creates a random vector

        Type Parameters

        Parameters

        • scale: number = 1

          Default 1

        • Optionaldst: T

          vector to hold result. If not passed in a new one is created.

        Returns T

        The random vector.