wgpu-matrix
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    Variable toAxisAngle

    toAxisAngle: <T extends BaseArgType = Float64Array<ArrayBufferLike>>(
        q: BaseArgType,
        dst?: T,
    ) => { angle: number; axis: T }

    Type declaration

      • <T extends BaseArgType = Float64Array<ArrayBufferLike>>(
            q: BaseArgType,
            dst?: T,
        ): { angle: number; axis: T }
      • Gets the rotation axis and angle

        Type Parameters

        Parameters

        • q: BaseArgType

          quaternion to compute from

        • Optionaldst: T

          Vec3 to hold result. If not passed in a new one is created.

        Returns { angle: number; axis: T }

        angle and axis