wgpu-matrix
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    Variable cameraAim

    cameraAim: <T extends BaseArgType = Float64Array<ArrayBufferLike>>(
        eye: BaseArgType,
        target: BaseArgType,
        up: BaseArgType,
        dst?: T,
    ) => T

    Type declaration

      • <T extends BaseArgType = Float64Array<ArrayBufferLike>>(
            eye: BaseArgType,
            target: BaseArgType,
            up: BaseArgType,
            dst?: T,
        ): T
      • Computes a 4-by-4 camera aim transformation.

        This is a matrix which positions an object aiming down negative Z. toward the target.

        Note: this is the inverse of lookAt

        Type Parameters

        Parameters

        • eye: BaseArgType

          The position of the object.

        • target: BaseArgType

          The position meant to be aimed at.

        • up: BaseArgType

          A vector pointing up.

        • Optionaldst: T

          matrix to hold result. If not passed a new one is created.

        Returns T

        The aim matrix.