wgpu-matrix
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    Variable setAxis

    setAxis: <T extends BaseArgType = Float32Array<ArrayBufferLike>>(
        m: BaseArgType,
        v: BaseArgType,
        axis: number,
        dst: T,
    ) => T

    Type declaration

      • <T extends BaseArgType = Float32Array<ArrayBufferLike>>(
            m: BaseArgType,
            v: BaseArgType,
            axis: number,
            dst: T,
        ): T
      • Sets an axis of a 4x4 matrix as a vector with 3 entries

        Type Parameters

        Parameters

        • m: BaseArgType

          The matrix.

        • v: BaseArgType

          the axis vector

        • axis: number

          The axis 0 = x, 1 = y, 2 = z;

        • dst: T

          The matrix to set. If not passed a new one is created.

        Returns T

        The matrix with axis set.