wgpu-matrix
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    Variable rotationZ

    rotationZ: <T extends BaseArgType = Float64Array<ArrayBufferLike>>(
        angleInRadians: number,
        dst?: T,
    ) => T

    Type declaration

      • <T extends BaseArgType = Float64Array<ArrayBufferLike>>(
            angleInRadians: number,
            dst?: T,
        ): T
      • Creates a 3-by-3 matrix which rotates by the given angle.

        Type Parameters

        Parameters

        • angleInRadians: number

          The angle by which to rotate (in radians).

        • Optionaldst: T

          matrix to hold result. If not passed a new one is created.

        Returns T

        The rotation matrix.