wgpu-matrix
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    Variable uniformScaling

    uniformScaling: <T extends BaseArgType = Float32Array<ArrayBufferLike>>(
        s: number,
        dst?: T,
    ) => T

    Type declaration

      • <T extends BaseArgType = Float32Array<ArrayBufferLike>>(s: number, dst?: T): T
      • Creates a 3-by-3 matrix which scales uniformly in the X and Y dimensions

        Type Parameters

        Parameters

        • s: number

          Amount to scale

        • Optionaldst: T

          matrix to hold result. If not passed a new one is created.

        Returns T

        The scaling matrix.